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| genre = Adventure | modes = Single-player }} ''King's Quest'' is an ongoing episodic video game series developed by The Odd Gentlemen, published by Sierra Entertainment and distributed by Activision. It is a new reimagining of the ''King's Quest'' series. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click (the PC version only uses point and click for the dialogue and first person scenes). The game is one of several attempts at resurrecting or rebooting the King's Quest franchise. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining" (the original games are considered to be part of the canon of the new series, as each chapter will take place between those games, but previous games maybe reinterpreted in completely new ways (such as the reimagined dragon well scene inspired by events in ''King's Quest I'')). It is not, however, considered ''King's Quest IX'', according to Matt Korba. The game is to be released in five parts between 2015 and 2016, with an optional playable Epilogue only included in ''King's Quest: The Complete Collection'' edition.〔King's Quest Steam Page: "Future chapters can be downloaded from in-game upon individual release throughout 2015 and 2016." http://store.steampowered.com/app/345390/〕 ==Gameplay== Unlike previous ''King's Quest'' video games, the new ''King's Quest'' is not a point-and-click adventure. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. The movement of Graham can be completely controlled by players.〔 According to Matt Korba, the game's creative director, the game's controls focuses on "one-button context." As a result, the game does not have any complicated interfaces or controls.〔 Throughout the game, players can interact with different environmental objects. For instance, players can pick up, gather and inspect different scenery items. They can switch to first-person perspective when inspecting them. The game is narrated by the old Graham and his granddaughter Gwendolyn. Players' actions in the game change the narrative. For instances, performing certain actions unlocks additional dialogue. When players make wrong decisions and die, Graham replies with phrases like "That’s what would have happened if I did that," before players respawn. Players also make decisions throughout the game that are divided into three different approaches, namely bravery, wisdom and compassion.〔 Actions performed by players have consequences and impact the game's story, and as a result, change the game's overall experience. Most of these choices are gameplay-based. According to Korba, all the choices made by Graham are heroic, and there is no way for players to build a "bad" Graham.〔 While the first section of the game is linear, levels open up eventually. Players are free to explore levels, and the game does not feature any prescribed or predetermined paths.〔 Players can also use a variety of methods to complete their objectives, and are tasked to solve various puzzles in the game, even though there are no fixed solutions to these puzzles. Players can also enter conversations with anyone in the game.〔 The game features branching dialogue.〔 In addition, the game features some action sequences, quick-time events, and on-rail platform elements. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「King's Quest (2015 video game)」の詳細全文を読む スポンサード リンク
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